Tyranny of Dragons

Attack on Greenest

Five adventurers joined a caravan headed for the sleepy village of Greenest, each for their own reasons. Some were compelled, others wandering aimlessly. But all were drawn together when the caravan approached the village and it became clear that the village was under attack – by a dragon!

Sharp-eyed Seraphina Tealeaf noticed that the dragon itself wasn’t exactly attacking so much as perhaps intimidating – it was swooping low over the town, letting off the occasional bolt of lightning, then flying off to land in a field and eat some sheep. It didn’t seem too interested in the attack itself.

As the group arrived in the town, a family darted out from between two buildings, pursued by a group of kobolds. The woman who was attempting to defend her family was quickly taken down as the party attacked. Though Seraphina was able to stabilise her, one of the children was killed by kobold slingers.

As the party took down the last of the kobolds, the grateful woman introduced herself as (insert name here). She pleaded with the party to help get her family to the keep, which was still open.

The way was hard, with several groups of kobolds and human cultists to cut through on the way. One group was trying (unsuccessfully) to set fire to a building, while another clumsily attempted an ambush. Fortunately the group of adventurers, with civilians in tow, were able to make it to the keep, where they met with Governor (insert name here), who was observing the battle from the parapets.

It appeared that the attackers were not particularly interested in attacking the keep – they were more concerned with looting and pillaging the houses and shops. He requested the adventurers’ help in defending the town and rescuing the civilians.

The first priority – apart of course from the dragon who returned from time to time – was an old secret tunnel that led to the stream. The tunnel was intended to be used during a siege for the defenders to retrieve water, but the keep has never been besieged and the gate has long since rusted shut. Opening the tunnel will allow a small group of adventurers to return to the town after the keep has been sealed, and attempt to rescue civilians.

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Defending the Keep

The party met up with Governor Nighthill and the Castellan, Escobert the Red, and committed themselves to assisting with the defense of the keep.

The first order of business was to open up the Secret Tunnel. There was an old door in a cellar that the Castellan had the key to (he had a huge keyring that would have served as armour for a halfling.. The door was stiff, but it opened into a dark tunnel festooned with cobwebs. Seraphina went first, followed by Dona and Captain Caine. Thertranna and Breonna followed up.

Seraphina rounded a corner of the tunnel, only to find the tunnel full of rats! She and Dona were bitten many times before all of the nasty things were finally killed or driven off. Unfortunately, the lock was so badly rusted that it could not be picked – Seraphina’s lockpick actually broke in the lock (that’ll need to be replaced later). It was up to Dona and Caine to force the gate open, which made a lot of noise and attracted some attention.

The attention came in the form of cultists and kobolds. Somehow both Dona and Caine were taken down by the vicious attack, though fortunately Sharani and Thertranna were able to clean them up. Seraphina was able to revive them. The tunnel had been opened, and all witnesses were dead. This was now a secret way in and out of the keep.

No sooner had they quaffed a couple of healing potions than the word came down from the battlements – the dragon was attacking!

A fully-grown blue dragon was swooping low over the rampart, letting loose with lightning bolts. Quite a few guards had been overcome with fear of the beast and were cowering in the basement. Seraphina, being a brave halfling, joined them.

The dragon swooped several times, injuring or killing guardsmen on each pass. The party, being largely fluent in Draconic, tried to talk to it, but it declined to respond. After several crossbow bolts and a heroic leap by Caine, the dragon was driven off.

Just then the cry came from below – the cultists had breached the keep’s sally port!

The useless keep guards had more or less scattered, but the group of adventurers was able to dispatch the group of kobolds accompanied by a cultist Acolyte and an ambush drake. The castellan fetched someone who could cast Mending as Dona and Caine held the sally port closed against a larger force of cultists.

Seraphina was able to prevent the Acolyte from dying, and they tied up and interrogated their prisoner. He confessed that he was a member of the Cult of the Dragon, which had attacked Greenest in order to collect loot for the great horde that will usher in the reign of the Queen of Dragons.

Finally, the portal was closed and the party could rest. For a little while.

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Saving Greenest

Governor Nighthill was desparate for help defending the town from the attacking cultists. A report had come in that the attackers were trying to burn down the town mill. If they succeeded, then the town would be unable to mill flour for months. The team sneaked out the secret tunnel and followed the riverbank.

They were able to see a small group of cultists piling straw against the building, but they noticed that they way they were doing it, they couldn’t possibly succeed. They were merely attempting to burn the stone part of the wall, and it was unlikely that the building would have caught fire. They ambushed this small group and killed them quickly.

Unfortunately, it was a trap. Upon entering the building the group was ambushed by a large group of cultists and armoured mercenaries. Two mercenaries were able to escape, and fortunately they did not finish the job of killing the defenders properly – the party was rescued by a reinforcing group of town guards. This encounter did reinforce two things – first, that the cultists were driving the attack and the mercs were merely paid thugs; and second, that the attackers knew about the group and thought that they were enough of a threat to set an ambush for.

The team was able to return to the keep through the secret tunnel and recuperate somewhat. About an hour later, word came that a large number of surviving townsfolk were trapped in the chapel of Chauntea at the southeast end of town. Again, the party sneaked out the secret tunnel and followed the river.

From the riverbank, it appeared that there were three groups of attackers at the temple: a large group of mostly cultists – including what appeared to be an officer – attempting to use a ram to break down the front door; a large group of mainly kobolds who were circling the building, hooting and singing; and a smaller group of cultists and kobolds who were attempting to set fire to the back door.

The party made short work of the last group and were able to quickly shunt the villagers out of the church and back to the keep before the circling kobolds noticed.

Now it was getting on towards early morning. The cultists appeared to be gathering just out of bowshot of the entrance to the keep. One large humanoid but dragonlike creature came forward and demanded that the keep send forth a champion to fight him in single combat. In return, four hostages – a woman, a teenage boy and two children – would be released.

Heironymous Caine demanded the right to fight this creature, though Dona argued the point. Caine went forth and declared his name to the creature. In return, it gave its name as Langdedrosa Cyanwrath, an officer of the Cult of the Dragon. The hostage children would be released immediately as a show of good faith, while the woman would remain with Cyanwrath’s kobolds and would be killed if anyone else interfered with the duel. The terms were agreed to, and Caine entered battle with the half-dragon.

Caine scratched it slightly before it pounded him into the ground, sneering. Caine was close to death as the creature gathered its forces and left the town.

In the morning the extent of the devastation could be seen – almost everything of value had been stripped from the town – all gold, silver, artworks, trinkets, weapons and equipment had been taken by the Cult.

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Pursuing the Raiders

After the attacking army left Greenest, the adventurers were finally able to get some rest. Midmorning, Governor Nighthill woke them and requested their help. He needed to find out where the raiders were camped, how many there were, who their leaders were, and what their next target is. The five adventurers were the most able and best equipped to perform this reconnaissance. The Governor offered a substantial reward for any information, and if some of the town’s valuables could be recovered, that would be good too.

As they were preparing to depart Greenest, they were approached by an injured monk who asked them for news of his master, Leosin Erlanthar. Erlanthar has been investigating the Cult of the Dragon for months and went missing during the battle. Either he has attempted to infiltrate the raiders, or he has been captured.

The attacking army’s trail was easy enough to follow. It was pretty clear that the army consisted mainly of humans, kobolds and trained reptiles. The beast tracks were deeper going away from the town than they were approaching.

The First Ambush

Several miles away from the town, rolling fields gave way to rocky plateaus and escarpments. Climbing one, they noticed the smoke from a small fire some distance ahead. Approaching carefully, they spied a small group of cultists and kobolds that had stopped to cook a meal on their way back to their camp. The human cultists and the kobolds were in separate groups, and they didn’t appear to like each other much. Neither group was prepared for an attack.

The plan was to capture and interrogate one of the raiders, but it was not to be. Breonna stepped up to the group of kobolds and unleashed a spell that killed many of them, and the remainder were finished off by the others. One cultist tried to run, but he was pursued by Breonna and Dona, finally being brought down by one of Dona’s javelins.

Disappointed at not being able to interrogate a prisoner, the party continued following the trail of the army.

The Second Ambush

The sharp-eyed adventurers spotted the attacking cultists before they could drop rocks on their heads. They were travelling along the floor of a canyon, and the cultists had hidden on ledges 12-15 feet above on either side. As they pushed boulders off the ledges in an attempt to block the canyon, Heironymous Caine climbed up to the ledge. Cultist spellcasters tried casting cantrips, but they were largely unsuccessful.

Dona tried to take out one entire ledge herself – she might have achieved it too, but she did have help from Breonna and Seraphina Tealeaf, who both were able to take out cultists.

One spellcaster was captured. and Seraphina patrolled the area while Breonna and Dona “interrogated” him. Unfortunately he was tight-lipped and fanatical in his devotion to the cult. Caine would not touch the holy symbol of Tiamat, but in the end it did not matter. Once it was clear that the cultist wasn’t going to talk, Breonna executed him.

The Raiders’ Camp

Following the trail, the party finally came to the raiders’ camp in the early evening. The raiders had made a camp inside a horseshoe-shaped plateau that rose about a hundred and fifty feet above ground level. There was a guard tower at the entrance.

Several plans were discussed, including climbing the cliffs surrounding the camp, disguising themselves as cultists and feigning the approach of a larger force, but in the end it was noted that the raiders were not on guard and didn’t appear to be at all concerned about a counterattack.

Wearing stolen cult robes, the party strolled straight in. They started to make their way towards the largest tent, but they were stopped by a large and burly cultist who recognised Caine from his (very short) battle with Langdedrosa Cyanwrath. Hands were laid on them and they were taken into custody.

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The Nursery

Escaping the camp

Having been captured, the characters were brought before Frulam Mondath, the leader of the raiders. They exchanged a few words, and the party tried to convince her that they were hoping to join the cult. Unfortunately, Mondath knew that Heironymous Caine was the one who tried to fight Langdedrosa Cyanwrath and sentenced them to die.

They were tied to stakes, accompanying another prisoner – Leosin Erlanthar. He did not seem impressed with their attempts to rescue him.

They were unable to escape by themselves, but fortunately Erlanthar had a knife hidden in his boot that the Cultists did not find. Using this, the party were able to free themselves, and after a quick healing spell, Erlanthar as well.

They were spotted as they went for their gear, which had been carelessly placed in a chest nearby, and had to fight off a small group of cultists before scaling the cliff to escape the camp.

Intelligence

Erlanthar was able to provide quite a bit of information to Governor Nighthill and the party, some of which was already known.

  • Not everyone in the camp is a full-fledged member of the Cult of the Dragon. Many are initiates working towards full acceptance, and many others are simple mercenaries, hired to flesh out the camp’s strength during raids or if it should come under attack.
  • The kobolds are there because their worshipful attitude towards dragons makes them easy to manipulate, but they are not well liked or trusted by the other races.
  • The cult has been ranging far and wide on small raids to collect treasure. Greenest was the closest target to the camp, the biggest of all the towns they’ve attacked, and the most profitable.
  • The half-black dragon Rezmir came to the area a few months ago, and she set up the camp. Frulam Mondath handles everyday operations.
  • The half-blue dragon Langdedrosa Cyanwrath is Mondath’s right hand, and is seldom seen far from her side. He has a rigid sense of honour but you don’t want to make him angry.
  • The cave at the back of the camp is off-limits to all but those who have been cleared by Mondath and Rezmir, which includes a handful of guards and kobolds. It’s known around camp as “The nursery” and it’s an open secret that Rezmir plans to hatch a clutch of dragon eggs there.
  • The plunder from nearby settlements is stored in the cave. No-one but Rezmir knows how much there is altogether, but it must be a big pile by now.
  • The mother of dragons – praise Tiamat’s glory! – shall return, and when that day comes, all the world will tremble before her majesty!

Returning to the camp

The party returned to the camp after a couple of days’ rest. They found the camp to be almost abandoned – the kobold dwellings on the lower level had all been burned, but the tents on the upper level were intact, though lifeless. It appeared that the army had abandoned the camp by heading in small groups in all directions, but it was relatively easy to notice that the main bulk of the wagons left in a westward direction.

They were noticed by a pair of hunters who told them that there are still a few of the Cultists left in the camp – the Wearer of Purple, the Dragon-man and some of the dragon-dogs (kobolds). Breonna was able to read their minds and determine that they had no direct link to the Cultists and only hunted for pay. They were convinced to move on.

Breonna’s newly-conjured raven familiar (named Quoth, of course) scouted the cave entrance. It was dark, but they were able to determine two figures on guard in the mouth of the cave. The party stealthily approached, avoided detection, and eliminated the two guards very quickly. The guards appeared to have better gear than the regular run-of-the-mill cultists.

Further into the cave, the floor dropped away to a field of mushrooms and fungus of various sizes about 10’ below the entrance level. There was a set of stairs down one side, but as she went down them, Seraphina Tealeaf tripped a trap which dumped her on her back at the feet of four violet fungi, which immediately attacked. Fortunately no-one was seriously injured.

Beyond the fungus cave, they noticed a number of small forms on the floor, which upon close inspection appeared to be dead bats. They had been exsanguinated. Looking up, it was clear that the ceiling of the cave was carpeted with bats – millions of them. The party made their way stealthily through this cave, avoiding disturbing the bats and the stirges that they presumed were hiding among them.

Beyond this cave they were presented with a choice – either a drop-off to darkness ahead, a large passage to their left, or a smaller passage to the right. On the floor near the smaller passage was an old and rusty spear. They chose the left, and encountered several kobolds, killing them quite quickly. They noticed that one of them had wings.

During the fight, something in a pit to their right started howling, which attracted another larger group of kobolds from ahead.

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The Temple

Kobolds and Drakes

A force of kobolds burst from the corridor to attack the party as howls sounded from within the pit. Three of them spread their wings and flew above the party, dropping large rocks. Heironymous Caine, poisoned by the pit-and-spike trap, hummed a jaunty sea shanty as his colleagues fought for their lives.

The winged kobolds few to the back of the chamber, near where the characters entered. Here there was a set of stairs leading down into the pit, but it was surrounded by a cage. One of the kobolds was killed, but another succeeded in opening the gate, allowing three juvenile Guard Drakes to come up the stairs and attack the party.

It was a hard battle, and Thertranna was taken down during the fight, but they did manage to defeat the kobolds and drakes. Caine managed to control his confusion for just long enough to assist.

Bloodied, the party needed to rest. They cleaned up the bodies and camped for an hour in the dark pit, with Seraphina Tealeaf on guard. During the rest, Langdedrosa Cyanwrath, accompanied by two barbarian bodyguards, came to investigate, but he did not see the party. Complaining about kobolds abandoning their posts, he returned to wherever he came from.

Somewhat recovered, the party continued through the dungeon.

The Temple

After carefully stepping over the falling-rocks trap at the top of the stairs, the party found the chamber where the kobolds lived. Repelled by the smell, they resolved to search it thoroughly later.

From that chamber there was a long staircase that led down to what appeared to be a temple to the dragon goddess Tiamat. Langdedrosa Cyanwrath and his bodyguards were there, and gleefully entered combat.

This time, Heironymous Caine killed the half-dragon, though to be fair he did have help this time. His colleagues mopped up the barbarian bodyguards.

Looking about the room, they saw that the temple included a statue or icon of a five-headed dragon, surrounded by carvings of dragons – black dragons in particular outnumbered all other types. There was a small chest on the floor, which Seraphina Tealeaf carefully checked for traps. She found and disabled two triggers – one under the chest itself, which would go off if the chest were moved, and one on the lock. Careful inspection of the carvings on the wall suggested that the small holes in the mouths of all the black dragons constituted an acid spray trap. The chest contained a few items of jewellery and a small pouch containing some gems.

There were two ways out of the room – a set of stairs leading down, and a chimney with a rope ladder in the far corner. The halfling climed up the shaft and found that the top was covered by a rug.

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Revenge

Revenge is sweet

Even though they were wounded and mostly out of spells, the party decided to tackle the chimney immediately, without a rest. Dona led the way up the ladder, but she wasn’t nearly stealthy enough to avoid being noticed by Frulam Mondath, who was working at a desk in what appeared to be an office and living quarters.

The whole party was invited up and Mondath attempted to bargain for her life. However, she recognised Seraphina Tealeaf – they appeared to have some history together. Seraphina was certainly extremely angry, and battle was joined immediately.

Despite casting a number of spells, Mondath was finally taken down by Heironymous Caine, but not before a horde of cultist reinforcements arrived. The cultists were delayed in the doorway and finally all killed – though one escaped – as Mondath lay bleeding. Before she could die, she was revived by Seraphina, tied up, and allowed to recover.

She must have regretted regaining consciousness, but not for very long. Seraphina said “This is for my daughter” and unleashed a vicious and bloody retribution which left only a severely mutilated corpse.

Seraphina revealed to the rest of the party that she used to run with the Cult of the Dragon, but she was betrayed by the leadership and her family, including her daughter, were killed. She had a hit list with three names on it. Mondath was one of them. Another was Rezmir, a half-black dragon who set up the raider’s camp and was a senior member of the Cult of the Dragon. She kept the third name to herself for now.

On one of the tables there was a map which appeared to show the course of the caravan carrying the treasure – west towards Beregost then north along the Trade Way. A note indicated that the goods had to be delivered to Naerytar, though it was unclear whether this was a person or a place. They also found a pristine set of purple robes. They took map, note and robes for later use.

Death and the Guard Drakes

They were just about ready to go, but Heironymous Caine recalled that Leosin Erlanthar had said that the raiders in the camp referred to this cave as “The nursery”. They had to push on.

Down a set of stairs that ran off the temple, they came to a huge chamber, misty and with the constant sound of dripping water. They were on a wide ledge along one side of the chamber. Stairs went down to the floor, and like a similar pit earlier, a cage and gate prevented any egress between the pit and the ledge. Perhaps this should have tipped them off…

Seraphina was able to pick the lock just as Breonna found the key hanging from a peg on the wall opposite. The entire party made their way down the stairs. Just then they noticed several round objects sailing through the air from a secondary pit towards them. The objects exploded into gluey goo and fire – Thertranna, Heironymous Caine and Seraphina Tealeaf were all stuck in the glue, though only Seraphina was unable to wrench herself free. Dona immediately leapt into the pit to take on the four kobolds there who had thrown the grenades, which was a pity because it meant that she could not assist in the fight against the two fully grown guard drakes that ambushed the rest of the party.

Thertranna was taken down first by the large and vicious lizards, and Heironymous Caine shortly thereafter. Dona was finally able to defeat the kobolds and come to the party’s aid, but she was also taken down. Seraphina Tealeaf hung onto life by a mere thread when an eldritch blast from Breonna finally killed the last of the monsters.

With all of the monsters dead and the party on their last legs, they were finally able to take stock of their surroundings, which contained three large dragon eggs. What were they to do with them? Leave them and they will undoubtedly hatch into dragons that would grow to terrorise the country. Take them and they would still hatch, but perhaps they could be controlled or tamed in some way. Alternatively, they could just be destroyed and the embryos within killed.

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On The Road

In Elturel

The party returned to Greenest, where Governor Nighthill informed them that Leosin Erlanthar had gone on ahead of them. Erlanthar had generously purchase horses and riding gear, and left a message for the party to meet him in the city of Elturel.

After returning some pieces of jewelery, stolen by the Cult, to their rightful owners (and recieving a reward for doing so) the party set off. The trip was uneventful, and they arrived in Elturel about six days later.

Elturel was a large, orderly city overlooking the River Chionthar. Its most distinguishing feature is a brilliant magical light that hovers above it, illuminating it day and night. This light is painful to undead and is visible from almost every corner of Elturgard (of which Elturel is the capital).

Arriving at the city, the party immediately split up. Heironymous Caine and Breonna sought out the seediest dive bar they could find, while Thertranna went to the opposite end of town. Dona headed for the city barracks, and Seraphina Tealeaf looked for the local Thieves’ Guild.

Thertranna was able to earn enough money through performance to pay for food and lodgings for the whole party. Dona spent some time with the city guard and their blacksmith. Seraphina gained the favour of the goddess Tymora by distributing alms to the city’s poor. Heironymous Caine and Breonna had a much more interesting time…

While trying to use her telepathic ability to search out information from the tavern’s patrons that might help them to locate Cult members, several of the patrons started getting excessively handsy. Caine started to help, but Breonna didn’t seem to require it. Black tentacles sprouted from her body and beat up everybody within range, including the thugs, and including Caine. This certainly deterred the attackers, but left her comatose for a time due to the mental stress. Once all had quieted down again, they were asked to leave, but the authorities were not called.

After spending the night at the lodgings Thertranna had procured, they were at first unsure how to proceed. However, one of the beggars that Seraphina had favoured informed them that the monk they were seeking might be found at a tavern called A Pair Of Black Antlers.

Upon entering the tavern, it was very clear that it was not really a tavern. It turned out to be the headquarters of the Order of the Gauntlet. Erlanthar was there, and he introduced the party to the Order’s leader, Ontharr Frume, a big paladin with a big voice. The entire Order were friendly, and engaged the party in games of skill and drinking. Frume was able to win both an arm-wrestling contest against Dona, and a drinking contest against Caine. The party was, however, unable to get any information until the following morning.

The Order of the Gauntlet had joined up with the Harpers, of which Erlanthar was a member, and another organisation known as the Emerald Enclave in order to find out more about the Cult and its doings. The party was well-positioned to help.

The factions needed to know where the treasure was being taken, and what was being done with it. To that end, the party would travel to Baldur’s Gate and get themselves hired as caravan guards. They were to follow the caravan and keep an eye on the Cult as they moved the treasure north. The mission was surveillance, not interception – it was more important to find the Cult’s hidden base (and whatever, or whoever Naerytar was) than to prevent them from finishing their journey.

The party were given new equipment and sent downriver to Baldur’s Gate.

The Caravan

Only a couple of days after they arrived in Baldur’s gate, the party noticed Cult members arriving. At first one at a time, then a group of them arrived with an unknown person carried in a palanquin. Their contact, one Ackyn Selebon, informed them that the unknown person had bought five wagons and supplies and were looking to leave the city shortly. The party did their best to hire themselves as bodyguards.

Caine was hired by Aldor Urnpoleshurst, a human lawyer looking to leave Baldur’s Gate, apparently due to some sort of scandal. Dona was hired by Samardag the Hoper, an extremely optimistic and generous human merchant carrying fragile porcelain. Breonna was hired by Noohar Serelim and his brother Selvek, elves from Cormyr. Thertranna was hired by Green Imsa, who was green. Seraphina didn’t get hired, but posed as an itinerant healer and traveller and accompanied the caravan anyway.

The trip was to take two months to arrive at Waterdeep. The first few days were uneventful, but on the morning of the fifth day, one of the wagons owned by the Cultists overturned and spilled some of its cargo. The valuable-looking jewellery was spotted by a number of people in the caravan, including Caine. But it was also clear that the Cultists also saw who had spotted their goods.

Among the caravan there was also a merchant who routinely mistreated his horses – failing to attend to their needs and shorting their feed. In the evening of the fifth day, one of his horses collapsed in its tracers and the man started beating it. Seraphina intervened, casting a healing spell on the horse, but it didn’t look like the man was going to change his behaviour.

The next morning, one of the guards who witnessed the overturning of the Cult cart was missing.

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Spider Attack

The Trade Way skirts around and between the huge Trollbark and Misty Forests, but passes though many other smaller forests that don’t appear on maps. While passing through one such forest, Samardag the Hoper’s cart was attacked by a pair of giant spiders, accompanied by an ettercap. The spiders attacked the horses, but Dona, who was guarding that particular caravan, immediately leapt to the defence. Heironymous Caine, Seraphina Tealeaf and Thertranna saw what was happening, but Breonna was in another part of the caravan, not close enough to help.

It was during this fight that Thertranna noticed two additional ettercaps stealing a pair of horses from another cart while everyone was watching the fight. “Hey! The horses!” she cried out, and raced to catch one of them while the others fought the spiders. Captain Caine managed to hurl dead spiders in different directions while Thertranna was severely wounded by the ettercap. While the second escaping ettercap continued to lead the horses away, Thertranna channeled her inner comedienne and reduced the ettercap to Hideous Laughter. It tried to get up several times, just enough to prevent her from escaping its reach.

Meanwhile Dona and the others dispatched their ettercap. Dona raced to assist Thertranna, while Caine picked up Seraphina and chased the third ettercap, which had led the horses some distance into the forest. They finally managed to recover the horses, but the severely wounded ettercap got away.

They returned to the caravan to a scene of tragedy. Thertranna was unconscious but alive, but alas Dona had not survived the fight.

After giving her last rites, Seraphina dispatched a rider to return the body to Elturel to be laid to rest. The others drowned their sorrows at the cart of one Beyd Sechepol, who sold ale to the caravanners during their trip. It was here that an elf if indeterminate gender approached and fell into conversation.

The elf introduced him/herself as Berrian Amakiir, a ranger of some skill. He/she gained their trust and joined their party.

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Life On The Road

Ten days into the trip, Berrian Amakiir noticed that a pair of eagles circling overhead were not actually eagles. He identified two perytons just as they stooped to attack. Fortunately they were easily dispatched with little harm to the party.

The weather turned bad, and the caravan had to slog for several days of freezing rain. Finally one night they came across an inn. It looked like they would have some shelter for the night, but there was a group of nobles in the common room who had booked the place out for the whole night. They weren’t very nice about it, either, and they proviked Heironymous Caine pretty hard, and as he tried to get redress, they drew poisoned swords and attacked. Caine and Breonna were grievously poisoned, but when they started attacking Berrian, he suddenly woke up and realised it had all been a dream.

The party was still in the caravan, in the rain. Miserably, they continued their journey.

A couple of days later they came across a wagon being attacked by a small group of hobgoblins. They were able to rescue the wagon driver, but one of his guards was killed. He asked for help, and they loaned him a pair of horses so that he could take his wagon to the nearest town. He vowed to pay them back if he was able.

Meanwhile, a dwarf guard named Tyjit Skesh started obnoxiously expressing an interest in Breonna’s dolly. She offered a copper for it, but Breonna steadfastly refused to sell. Skesh got ruder and ruder, but was eventually dissuaded by Breonna’s friends, who threatened violence if she continued to harass Breonna.

As they were making camp that night, two buxom young lasses – twin sisters – joined the caravan. They had been making camp in one of the only convenient locations when the vanguard of the caravan arrived. They seemed friendly enough, though they did express quite an interest in Caine.

The following morning, Breonna found that her dolly was missing. Angrily they confronted Skesh, who maintained her innocence, even under Detect Thoughts. Satisfied, the party looked around for who else might have been responsible for taking the dolly. They focused on the twin sisters, who were nowhere to be found. However, Berrian noticed two other caravanners who were behaving oddly. He concluded that the caravan had been infiltrated by a pair of doppelgangers. Seraphina Tealeaf stealthily searched the pair’s belongings and did indeed find the dolly. A fight broke out, and upon being killed the doppelgangers reverted to their true forms, showing the entire caravan the reason for the fight.

The caravan continued on its long journey. They were about halfway to Waterdeep, and the next major town was Daggerford.

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